#include "d/a/d_a_insect_cicada.h" SPECIAL_ACTOR_PROFILE(INSECT_CICADA, dAcInsectCicada_c, fProfile::INSECT_CICADA, 0x16C, 0, 2); STATE_DEFINE(dAcInsectCicada_c, Wait); STATE_DEFINE(dAcInsectCicada_c, Fly); STATE_DEFINE(dAcInsectCicada_c, Finalize); STATE_DEFINE(dAcInsectCicada_c, Dead); void dAcInsectCicada_c::initializeState_Wait() {} void dAcInsectCicada_c::executeState_Wait() {} void dAcInsectCicada_c::finalizeState_Wait() {} void dAcInsectCicada_c::initializeState_Fly() {} void dAcInsectCicada_c::executeState_Fly() {} void dAcInsectCicada_c::finalizeState_Fly() {} void dAcInsectCicada_c::initializeState_Finalize() {} void dAcInsectCicada_c::executeState_Finalize() {} void dAcInsectCicada_c::finalizeState_Finalize() {} void dAcInsectCicada_c::initializeState_Dead() {} void dAcInsectCicada_c::executeState_Dead() {} void dAcInsectCicada_c::finalizeState_Dead() {}