#include "d/a/d_a_insect_dragonfly.h" SPECIAL_ACTOR_PROFILE(INSECT_DRAGONFLY, dAcInsectDragonfly_c, fProfile::INSECT_DRAGONFLY, 0x169, 0, 3); STATE_DEFINE(dAcInsectDragonfly_c, Wait); STATE_DEFINE(dAcInsectDragonfly_c, Move); STATE_DEFINE(dAcInsectDragonfly_c, Escape); STATE_DEFINE(dAcInsectDragonfly_c, Fly); STATE_DEFINE(dAcInsectDragonfly_c, Finalize); STATE_DEFINE(dAcInsectDragonfly_c, Dead); void dAcInsectDragonfly_c::initializeState_Wait() {} void dAcInsectDragonfly_c::executeState_Wait() {} void dAcInsectDragonfly_c::finalizeState_Wait() {} void dAcInsectDragonfly_c::initializeState_Move() {} void dAcInsectDragonfly_c::executeState_Move() {} void dAcInsectDragonfly_c::finalizeState_Move() {} void dAcInsectDragonfly_c::initializeState_Escape() {} void dAcInsectDragonfly_c::executeState_Escape() {} void dAcInsectDragonfly_c::finalizeState_Escape() {} void dAcInsectDragonfly_c::initializeState_Fly() {} void dAcInsectDragonfly_c::executeState_Fly() {} void dAcInsectDragonfly_c::finalizeState_Fly() {} void dAcInsectDragonfly_c::initializeState_Finalize() {} void dAcInsectDragonfly_c::executeState_Finalize() {} void dAcInsectDragonfly_c::finalizeState_Finalize() {} void dAcInsectDragonfly_c::initializeState_Dead() {} void dAcInsectDragonfly_c::executeState_Dead() {} void dAcInsectDragonfly_c::finalizeState_Dead() {}