#include "d/a/d_a_insect_firefly.h" SPECIAL_ACTOR_PROFILE(INSECT_FIREFLY, dAcInsectFirefly_c, fProfile::INSECT_FIREFLY, 0x170, 0, 3); STATE_DEFINE(dAcInsectFirefly_c, Move); STATE_DEFINE(dAcInsectFirefly_c, Escape); STATE_DEFINE(dAcInsectFirefly_c, Fly); STATE_DEFINE(dAcInsectFirefly_c, Finalize); STATE_DEFINE(dAcInsectFirefly_c, Dead); void dAcInsectFirefly_c::initializeState_Move() {} void dAcInsectFirefly_c::executeState_Move() {} void dAcInsectFirefly_c::finalizeState_Move() {} void dAcInsectFirefly_c::initializeState_Escape() {} void dAcInsectFirefly_c::executeState_Escape() {} void dAcInsectFirefly_c::finalizeState_Escape() {} void dAcInsectFirefly_c::initializeState_Fly() {} void dAcInsectFirefly_c::executeState_Fly() {} void dAcInsectFirefly_c::finalizeState_Fly() {} void dAcInsectFirefly_c::initializeState_Finalize() {} void dAcInsectFirefly_c::executeState_Finalize() {} void dAcInsectFirefly_c::finalizeState_Finalize() {} void dAcInsectFirefly_c::initializeState_Dead() {} void dAcInsectFirefly_c::executeState_Dead() {} void dAcInsectFirefly_c::finalizeState_Dead() {}