#include "d/a/d_a_insect_grasshopper.h" SPECIAL_ACTOR_PROFILE(INSECT_GRASSHOPPER, dAcInsectGrasshopper_c, fProfile::INSECT_GRASSHOPPER, 0x16B, 0, 3); STATE_DEFINE(dAcInsectGrasshopper_c, Wait); STATE_DEFINE(dAcInsectGrasshopper_c, Walk); STATE_DEFINE(dAcInsectGrasshopper_c, Jump); STATE_DEFINE(dAcInsectGrasshopper_c, Fly); STATE_DEFINE(dAcInsectGrasshopper_c, Finalize); STATE_DEFINE(dAcInsectGrasshopper_c, Dead); void dAcInsectGrasshopper_c::initializeState_Wait() {} void dAcInsectGrasshopper_c::executeState_Wait() {} void dAcInsectGrasshopper_c::finalizeState_Wait() {} void dAcInsectGrasshopper_c::initializeState_Walk() {} void dAcInsectGrasshopper_c::executeState_Walk() {} void dAcInsectGrasshopper_c::finalizeState_Walk() {} void dAcInsectGrasshopper_c::initializeState_Jump() {} void dAcInsectGrasshopper_c::executeState_Jump() {} void dAcInsectGrasshopper_c::finalizeState_Jump() {} void dAcInsectGrasshopper_c::initializeState_Fly() {} void dAcInsectGrasshopper_c::executeState_Fly() {} void dAcInsectGrasshopper_c::finalizeState_Fly() {} void dAcInsectGrasshopper_c::initializeState_Finalize() {} void dAcInsectGrasshopper_c::executeState_Finalize() {} void dAcInsectGrasshopper_c::finalizeState_Finalize() {} void dAcInsectGrasshopper_c::initializeState_Dead() {} void dAcInsectGrasshopper_c::executeState_Dead() {} void dAcInsectGrasshopper_c::finalizeState_Dead() {}