#include "d/a/d_a_insect_ladybug.h" SPECIAL_ACTOR_PROFILE(INSECT_LADYBUG, dAcInsectLadybug_c, fProfile::INSECT_LADYBUG, 0x168, 0, 3); STATE_DEFINE(dAcInsectLadybug_c, Wait); STATE_DEFINE(dAcInsectLadybug_c, Walk); STATE_DEFINE(dAcInsectLadybug_c, Escape); STATE_DEFINE(dAcInsectLadybug_c, Fly); STATE_DEFINE(dAcInsectLadybug_c, Finalize); STATE_DEFINE(dAcInsectLadybug_c, Dead); void dAcInsectLadybug_c::initializeState_Wait() {} void dAcInsectLadybug_c::executeState_Wait() {} void dAcInsectLadybug_c::finalizeState_Wait() {} void dAcInsectLadybug_c::initializeState_Walk() {} void dAcInsectLadybug_c::executeState_Walk() {} void dAcInsectLadybug_c::finalizeState_Walk() {} void dAcInsectLadybug_c::initializeState_Escape() {} void dAcInsectLadybug_c::executeState_Escape() {} void dAcInsectLadybug_c::finalizeState_Escape() {} void dAcInsectLadybug_c::initializeState_Fly() {} void dAcInsectLadybug_c::executeState_Fly() {} void dAcInsectLadybug_c::finalizeState_Fly() {} void dAcInsectLadybug_c::initializeState_Finalize() {} void dAcInsectLadybug_c::executeState_Finalize() {} void dAcInsectLadybug_c::finalizeState_Finalize() {} void dAcInsectLadybug_c::initializeState_Dead() {} void dAcInsectLadybug_c::executeState_Dead() {} void dAcInsectLadybug_c::finalizeState_Dead() {}