#include "d/a/d_a_insect_scarab.h" SPECIAL_ACTOR_PROFILE(INSECT_SCARAB, dAcInsectScarab_c, fProfile::INSECT_SCARAB, 0x16F, 0, 3); STATE_DEFINE(dAcInsectScarab_c, Wait); STATE_DEFINE(dAcInsectScarab_c, Walk); STATE_DEFINE(dAcInsectScarab_c, Escape); STATE_DEFINE(dAcInsectScarab_c, Fly); STATE_DEFINE(dAcInsectScarab_c, Finalize); STATE_DEFINE(dAcInsectScarab_c, Excrement); STATE_DEFINE(dAcInsectScarab_c, Dead); void dAcInsectScarab_c::initializeState_Wait() {} void dAcInsectScarab_c::executeState_Wait() {} void dAcInsectScarab_c::finalizeState_Wait() {} void dAcInsectScarab_c::initializeState_Walk() {} void dAcInsectScarab_c::executeState_Walk() {} void dAcInsectScarab_c::finalizeState_Walk() {} void dAcInsectScarab_c::initializeState_Escape() {} void dAcInsectScarab_c::executeState_Escape() {} void dAcInsectScarab_c::finalizeState_Escape() {} void dAcInsectScarab_c::initializeState_Fly() {} void dAcInsectScarab_c::executeState_Fly() {} void dAcInsectScarab_c::finalizeState_Fly() {} void dAcInsectScarab_c::initializeState_Finalize() {} void dAcInsectScarab_c::executeState_Finalize() {} void dAcInsectScarab_c::finalizeState_Finalize() {} void dAcInsectScarab_c::initializeState_Excrement() {} void dAcInsectScarab_c::executeState_Excrement() {} void dAcInsectScarab_c::finalizeState_Excrement() {} void dAcInsectScarab_c::initializeState_Dead() {} void dAcInsectScarab_c::executeState_Dead() {} void dAcInsectScarab_c::finalizeState_Dead() {}