#include "d/a/d_a_little_bird.h" SPECIAL_ACTOR_PROFILE(LITTLE_BIRD, dAcLittleBird_c, fProfile::LITTLE_BIRD, 0x99, 0, 391); STATE_DEFINE(dAcLittleBird_c, Init); STATE_DEFINE(dAcLittleBird_c, Wait); STATE_DEFINE(dAcLittleBird_c, Scratch); STATE_DEFINE(dAcLittleBird_c, Hop); STATE_DEFINE(dAcLittleBird_c, Eat); STATE_DEFINE(dAcLittleBird_c, Sing); STATE_DEFINE(dAcLittleBird_c, PreEscape); STATE_DEFINE(dAcLittleBird_c, PreEscape2); STATE_DEFINE(dAcLittleBird_c, FlyReady); STATE_DEFINE(dAcLittleBird_c, FlyEscape); STATE_DEFINE(dAcLittleBird_c, FlyKakku); STATE_DEFINE(dAcLittleBird_c, FlyReturn); STATE_DEFINE(dAcLittleBird_c, LandOn); STATE_DEFINE(dAcLittleBird_c, LandReady); void dAcLittleBird_c::initializeState_Init() {} void dAcLittleBird_c::executeState_Init() {} void dAcLittleBird_c::finalizeState_Init() {} void dAcLittleBird_c::initializeState_Wait() {} void dAcLittleBird_c::executeState_Wait() {} void dAcLittleBird_c::finalizeState_Wait() {} void dAcLittleBird_c::initializeState_Scratch() {} void dAcLittleBird_c::executeState_Scratch() {} void dAcLittleBird_c::finalizeState_Scratch() {} void dAcLittleBird_c::initializeState_Hop() {} void dAcLittleBird_c::executeState_Hop() {} void dAcLittleBird_c::finalizeState_Hop() {} void dAcLittleBird_c::initializeState_Eat() {} void dAcLittleBird_c::executeState_Eat() {} void dAcLittleBird_c::finalizeState_Eat() {} void dAcLittleBird_c::initializeState_Sing() {} void dAcLittleBird_c::executeState_Sing() {} void dAcLittleBird_c::finalizeState_Sing() {} void dAcLittleBird_c::initializeState_PreEscape() {} void dAcLittleBird_c::executeState_PreEscape() {} void dAcLittleBird_c::finalizeState_PreEscape() {} void dAcLittleBird_c::initializeState_PreEscape2() {} void dAcLittleBird_c::executeState_PreEscape2() {} void dAcLittleBird_c::finalizeState_PreEscape2() {} void dAcLittleBird_c::initializeState_FlyReady() {} void dAcLittleBird_c::executeState_FlyReady() {} void dAcLittleBird_c::finalizeState_FlyReady() {} void dAcLittleBird_c::initializeState_FlyEscape() {} void dAcLittleBird_c::executeState_FlyEscape() {} void dAcLittleBird_c::finalizeState_FlyEscape() {} void dAcLittleBird_c::initializeState_FlyKakku() {} void dAcLittleBird_c::executeState_FlyKakku() {} void dAcLittleBird_c::finalizeState_FlyKakku() {} void dAcLittleBird_c::initializeState_FlyReturn() {} void dAcLittleBird_c::executeState_FlyReturn() {} void dAcLittleBird_c::finalizeState_FlyReturn() {} void dAcLittleBird_c::initializeState_LandOn() {} void dAcLittleBird_c::executeState_LandOn() {} void dAcLittleBird_c::finalizeState_LandOn() {} void dAcLittleBird_c::initializeState_LandReady() {} void dAcLittleBird_c::executeState_LandReady() {} void dAcLittleBird_c::finalizeState_LandReady() {}