#include "d/a/d_a_little_bird_mgr.h" SPECIAL_ACTOR_PROFILE(LITTLE_BIRD_MGR, dAcLittleBirdMgr_c, fProfile::LITTLE_BIRD_MGR, 0x98, 0, 3); STATE_DEFINE(dAcLittleBirdMgr_c, Set); STATE_DEFINE(dAcLittleBirdMgr_c, Reset); STATE_DEFINE(dAcLittleBirdMgr_c, Safety); STATE_DEFINE(dAcLittleBirdMgr_c, Warning); STATE_DEFINE(dAcLittleBirdMgr_c, Danger); STATE_DEFINE(dAcLittleBirdMgr_c, Kill); void dAcLittleBirdMgr_c::initializeState_Set() {} void dAcLittleBirdMgr_c::executeState_Set() {} void dAcLittleBirdMgr_c::finalizeState_Set() {} void dAcLittleBirdMgr_c::initializeState_Reset() {} void dAcLittleBirdMgr_c::executeState_Reset() {} void dAcLittleBirdMgr_c::finalizeState_Reset() {} void dAcLittleBirdMgr_c::initializeState_Safety() {} void dAcLittleBirdMgr_c::executeState_Safety() {} void dAcLittleBirdMgr_c::finalizeState_Safety() {} void dAcLittleBirdMgr_c::initializeState_Warning() {} void dAcLittleBirdMgr_c::executeState_Warning() {} void dAcLittleBirdMgr_c::finalizeState_Warning() {} void dAcLittleBirdMgr_c::initializeState_Danger() {} void dAcLittleBirdMgr_c::executeState_Danger() {} void dAcLittleBirdMgr_c::finalizeState_Danger() {} void dAcLittleBirdMgr_c::initializeState_Kill() {} void dAcLittleBirdMgr_c::executeState_Kill() {} void dAcLittleBirdMgr_c::finalizeState_Kill() {}