#include "d/a/d_a_pumpkin.h" SPECIAL_ACTOR_PROFILE(PUMPKIN, dAcPumpkin_c, fProfile::PUMPKIN, 0x134, 0, 3); STATE_DEFINE(dAcPumpkin_c, Stick); STATE_DEFINE(dAcPumpkin_c, Wait); STATE_DEFINE(dAcPumpkin_c, CarryGrab); STATE_DEFINE(dAcPumpkin_c, StickSword); STATE_DEFINE(dAcPumpkin_c, Throw); STATE_DEFINE(dAcPumpkin_c, Roll); STATE_DEFINE(dAcPumpkin_c, CarryBeetle); STATE_DEFINE(dAcPumpkin_c, CarryWhip); void dAcPumpkin_c::initializeState_Stick() {} void dAcPumpkin_c::executeState_Stick() {} void dAcPumpkin_c::finalizeState_Stick() {} void dAcPumpkin_c::initializeState_Wait() {} void dAcPumpkin_c::executeState_Wait() {} void dAcPumpkin_c::finalizeState_Wait() {} void dAcPumpkin_c::initializeState_CarryGrab() {} void dAcPumpkin_c::executeState_CarryGrab() {} void dAcPumpkin_c::finalizeState_CarryGrab() {} void dAcPumpkin_c::initializeState_StickSword() {} void dAcPumpkin_c::executeState_StickSword() {} void dAcPumpkin_c::finalizeState_StickSword() {} void dAcPumpkin_c::initializeState_Throw() {} void dAcPumpkin_c::executeState_Throw() {} void dAcPumpkin_c::finalizeState_Throw() {} void dAcPumpkin_c::initializeState_Roll() {} void dAcPumpkin_c::executeState_Roll() {} void dAcPumpkin_c::finalizeState_Roll() {} void dAcPumpkin_c::initializeState_CarryBeetle() {} void dAcPumpkin_c::executeState_CarryBeetle() {} void dAcPumpkin_c::finalizeState_CarryBeetle() {} void dAcPumpkin_c::initializeState_CarryWhip() {} void dAcPumpkin_c::executeState_CarryWhip() {} void dAcPumpkin_c::finalizeState_CarryWhip() {}