#include "d/a/e/d_a_e_am.h" SPECIAL_ACTOR_PROFILE(E_AM, dAcEAm_c, fProfile::E_AM, 0xC1, 0, 4131); STATE_DEFINE(dAcEAm_c, Stop); STATE_DEFINE(dAcEAm_c, Appear); STATE_DEFINE(dAcEAm_c, StartWait); STATE_DEFINE(dAcEAm_c, Normal); STATE_DEFINE(dAcEAm_c, RetMove); STATE_DEFINE(dAcEAm_c, LongJump); STATE_DEFINE(dAcEAm_c, Wait); STATE_DEFINE(dAcEAm_c, Chance); STATE_DEFINE(dAcEAm_c, ChanceWait); STATE_DEFINE(dAcEAm_c, Damage); STATE_DEFINE(dAcEAm_c, Dead); void dAcEAm_c::initializeState_Stop() {} void dAcEAm_c::executeState_Stop() {} void dAcEAm_c::finalizeState_Stop() {} void dAcEAm_c::initializeState_Appear() {} void dAcEAm_c::executeState_Appear() {} void dAcEAm_c::finalizeState_Appear() {} void dAcEAm_c::initializeState_StartWait() {} void dAcEAm_c::executeState_StartWait() {} void dAcEAm_c::finalizeState_StartWait() {} void dAcEAm_c::initializeState_Normal() {} void dAcEAm_c::executeState_Normal() {} void dAcEAm_c::finalizeState_Normal() {} void dAcEAm_c::initializeState_RetMove() {} void dAcEAm_c::executeState_RetMove() {} void dAcEAm_c::finalizeState_RetMove() {} void dAcEAm_c::initializeState_LongJump() {} void dAcEAm_c::executeState_LongJump() {} void dAcEAm_c::finalizeState_LongJump() {} void dAcEAm_c::initializeState_Wait() {} void dAcEAm_c::executeState_Wait() {} void dAcEAm_c::finalizeState_Wait() {} void dAcEAm_c::initializeState_Chance() {} void dAcEAm_c::executeState_Chance() {} void dAcEAm_c::finalizeState_Chance() {} void dAcEAm_c::initializeState_ChanceWait() {} void dAcEAm_c::executeState_ChanceWait() {} void dAcEAm_c::finalizeState_ChanceWait() {} void dAcEAm_c::initializeState_Damage() {} void dAcEAm_c::executeState_Damage() {} void dAcEAm_c::finalizeState_Damage() {} void dAcEAm_c::initializeState_Dead() {} void dAcEAm_c::executeState_Dead() {} void dAcEAm_c::finalizeState_Dead() {}