#include "d/a/e/d_a_e_battleshipfish.h" SPECIAL_ACTOR_PROFILE(E_BFISH, dAcEbfish_c, fProfile::E_BFISH, 0xE9, 0, 4098); STATE_DEFINE(dAcEbfish_c, Wait); STATE_DEFINE(dAcEbfish_c, Move); STATE_DEFINE(dAcEbfish_c, Find); STATE_DEFINE(dAcEbfish_c, Attack); STATE_DEFINE(dAcEbfish_c, Piyo); STATE_DEFINE(dAcEbfish_c, NoDamage); STATE_DEFINE(dAcEbfish_c, Dead); STATE_DEFINE(dAcEbfish_c, BirthWait); void dAcEbfish_c::initializeState_Wait() {} void dAcEbfish_c::executeState_Wait() {} void dAcEbfish_c::finalizeState_Wait() {} void dAcEbfish_c::initializeState_Move() {} void dAcEbfish_c::executeState_Move() {} void dAcEbfish_c::finalizeState_Move() {} void dAcEbfish_c::initializeState_Find() {} void dAcEbfish_c::executeState_Find() {} void dAcEbfish_c::finalizeState_Find() {} void dAcEbfish_c::initializeState_Attack() {} void dAcEbfish_c::executeState_Attack() {} void dAcEbfish_c::finalizeState_Attack() {} void dAcEbfish_c::initializeState_Piyo() {} void dAcEbfish_c::executeState_Piyo() {} void dAcEbfish_c::finalizeState_Piyo() {} void dAcEbfish_c::initializeState_NoDamage() {} void dAcEbfish_c::executeState_NoDamage() {} void dAcEbfish_c::finalizeState_NoDamage() {} void dAcEbfish_c::initializeState_Dead() {} void dAcEbfish_c::executeState_Dead() {} void dAcEbfish_c::finalizeState_Dead() {} void dAcEbfish_c::initializeState_BirthWait() {} void dAcEbfish_c::executeState_BirthWait() {} void dAcEbfish_c::finalizeState_BirthWait() {}