#include "d/a/e/d_a_e_bc_arrow.h" SPECIAL_ACTOR_PROFILE(E_BCARROW, dAcEbcarrow_c, fProfile::E_BCARROW, 0xD3, 0, 2); STATE_DEFINE(dAcEbcarrow_c, Move); void dAcEbcarrow_c::initializeState_Move() {} void dAcEbcarrow_c::executeState_Move() {} void dAcEbcarrow_c::finalizeState_Move() {}