#include "d/a/e/d_a_e_bcal.h" SPECIAL_ACTOR_PROFILE(E_BCAL, dAcEbcaL_c, fProfile::E_BCAL, 0xD2, 0, 2); STATE_DEFINE(dAcEbcaL_c, Standby); STATE_DEFINE(dAcEbcaL_c, Attack); STATE_DEFINE(dAcEbcaL_c, Damage); STATE_DEFINE(dAcEbcaL_c, Hit); STATE_DEFINE(dAcEbcaL_c, Lead); STATE_DEFINE(dAcEbcaL_c, Stun); STATE_DEFINE(dAcEbcaL_c, AirDamage); STATE_DEFINE(dAcEbcaL_c, Fail); STATE_DEFINE(dAcEbcaL_c, StabGuard); void dAcEbcaL_c::initializeState_Standby() {} void dAcEbcaL_c::executeState_Standby() {} void dAcEbcaL_c::finalizeState_Standby() {} void dAcEbcaL_c::initializeState_Attack() {} void dAcEbcaL_c::executeState_Attack() {} void dAcEbcaL_c::finalizeState_Attack() {} void dAcEbcaL_c::initializeState_Damage() {} void dAcEbcaL_c::executeState_Damage() {} void dAcEbcaL_c::finalizeState_Damage() {} void dAcEbcaL_c::initializeState_Hit() {} void dAcEbcaL_c::executeState_Hit() {} void dAcEbcaL_c::finalizeState_Hit() {} void dAcEbcaL_c::initializeState_Lead() {} void dAcEbcaL_c::executeState_Lead() {} void dAcEbcaL_c::finalizeState_Lead() {} void dAcEbcaL_c::initializeState_Stun() {} void dAcEbcaL_c::executeState_Stun() {} void dAcEbcaL_c::finalizeState_Stun() {} void dAcEbcaL_c::initializeState_AirDamage() {} void dAcEbcaL_c::executeState_AirDamage() {} void dAcEbcaL_c::finalizeState_AirDamage() {} void dAcEbcaL_c::initializeState_Fail() {} void dAcEbcaL_c::executeState_Fail() {} void dAcEbcaL_c::finalizeState_Fail() {} void dAcEbcaL_c::initializeState_StabGuard() {} void dAcEbcaL_c::executeState_StabGuard() {} void dAcEbcaL_c::finalizeState_StabGuard() {}