#include "d/a/e/d_a_e_bcal_arrow.h" SPECIAL_ACTOR_PROFILE(E_BCALARROW, dAcEbcalarrow_c, fProfile::E_BCALARROW, 0xD4, 0, 2); STATE_DEFINE(dAcEbcalarrow_c, Move); void dAcEbcalarrow_c::initializeState_Move() {} void dAcEbcalarrow_c::executeState_Move() {} void dAcEbcalarrow_c::finalizeState_Move() {}