#include "d/a/e/d_a_e_bce.h" SPECIAL_ACTOR_PROFILE(E_BCE, dAcEbce_c, fProfile::E_BCE, 0xD1, 0, 4099); STATE_DEFINE(dAcEbce_c, Standby); STATE_DEFINE(dAcEbce_c, Home); STATE_DEFINE(dAcEbce_c, Normal); STATE_DEFINE(dAcEbce_c, Path); STATE_DEFINE(dAcEbce_c, FightStart); STATE_DEFINE(dAcEbce_c, Fight); STATE_DEFINE(dAcEbce_c, Attack); STATE_DEFINE(dAcEbce_c, StepAttack); STATE_DEFINE(dAcEbce_c, Damage); STATE_DEFINE(dAcEbce_c, AirDamage); STATE_DEFINE(dAcEbce_c, Fail); STATE_DEFINE(dAcEbce_c, BombAction); STATE_DEFINE(dAcEbce_c, StabGuard); STATE_DEFINE(dAcEbce_c, Stun); STATE_DEFINE(dAcEbce_c, Drop); void dAcEbce_c::initializeState_Standby() {} void dAcEbce_c::executeState_Standby() {} void dAcEbce_c::finalizeState_Standby() {} void dAcEbce_c::initializeState_Home() {} void dAcEbce_c::executeState_Home() {} void dAcEbce_c::finalizeState_Home() {} void dAcEbce_c::initializeState_Normal() {} void dAcEbce_c::executeState_Normal() {} void dAcEbce_c::finalizeState_Normal() {} void dAcEbce_c::initializeState_Path() {} void dAcEbce_c::executeState_Path() {} void dAcEbce_c::finalizeState_Path() {} void dAcEbce_c::initializeState_FightStart() {} void dAcEbce_c::executeState_FightStart() {} void dAcEbce_c::finalizeState_FightStart() {} void dAcEbce_c::initializeState_Fight() {} void dAcEbce_c::executeState_Fight() {} void dAcEbce_c::finalizeState_Fight() {} void dAcEbce_c::initializeState_Attack() {} void dAcEbce_c::executeState_Attack() {} void dAcEbce_c::finalizeState_Attack() {} void dAcEbce_c::initializeState_StepAttack() {} void dAcEbce_c::executeState_StepAttack() {} void dAcEbce_c::finalizeState_StepAttack() {} void dAcEbce_c::initializeState_Damage() {} void dAcEbce_c::executeState_Damage() {} void dAcEbce_c::finalizeState_Damage() {} void dAcEbce_c::initializeState_AirDamage() {} void dAcEbce_c::executeState_AirDamage() {} void dAcEbce_c::finalizeState_AirDamage() {} void dAcEbce_c::initializeState_Fail() {} void dAcEbce_c::executeState_Fail() {} void dAcEbce_c::finalizeState_Fail() {} void dAcEbce_c::initializeState_BombAction() {} void dAcEbce_c::executeState_BombAction() {} void dAcEbce_c::finalizeState_BombAction() {} void dAcEbce_c::initializeState_StabGuard() {} void dAcEbce_c::executeState_StabGuard() {} void dAcEbce_c::finalizeState_StabGuard() {} void dAcEbce_c::initializeState_Stun() {} void dAcEbce_c::executeState_Stun() {} void dAcEbce_c::finalizeState_Stun() {} void dAcEbce_c::initializeState_Drop() {} void dAcEbce_c::executeState_Drop() {} void dAcEbce_c::finalizeState_Drop() {}