#include "d/a/e/d_a_e_captain.h" SPECIAL_ACTOR_PROFILE(E_CAPTAIN, dAcEcaptain_c, fProfile::E_CAPTAIN, 0xBE, 0, 32); STATE_DEFINE(dAcEcaptain_c, Opening); STATE_DEFINE(dAcEcaptain_c, Wait); STATE_DEFINE(dAcEcaptain_c, BalanceWait); STATE_DEFINE(dAcEcaptain_c, Walk); STATE_DEFINE(dAcEcaptain_c, Run); STATE_DEFINE(dAcEcaptain_c, AttackSW); STATE_DEFINE(dAcEcaptain_c, AttackF); STATE_DEFINE(dAcEcaptain_c, AttackSP); STATE_DEFINE(dAcEcaptain_c, Guard); STATE_DEFINE(dAcEcaptain_c, GuardJust); STATE_DEFINE(dAcEcaptain_c, Damage); STATE_DEFINE(dAcEcaptain_c, Dead); STATE_DEFINE(dAcEcaptain_c, Demo1); STATE_DEFINE(dAcEcaptain_c, Demo2); STATE_DEFINE(dAcEcaptain_c, OpeningType2); STATE_DEFINE(dAcEcaptain_c, DeadType2); STATE_DEFINE(dAcEcaptain_c, Demo1Type2); STATE_DEFINE(dAcEcaptain_c, Demo2Type2); void dAcEcaptain_c::initializeState_Opening() {} void dAcEcaptain_c::executeState_Opening() {} void dAcEcaptain_c::finalizeState_Opening() {} void dAcEcaptain_c::initializeState_Wait() {} void dAcEcaptain_c::executeState_Wait() {} void dAcEcaptain_c::finalizeState_Wait() {} void dAcEcaptain_c::initializeState_BalanceWait() {} void dAcEcaptain_c::executeState_BalanceWait() {} void dAcEcaptain_c::finalizeState_BalanceWait() {} void dAcEcaptain_c::initializeState_Walk() {} void dAcEcaptain_c::executeState_Walk() {} void dAcEcaptain_c::finalizeState_Walk() {} void dAcEcaptain_c::initializeState_Run() {} void dAcEcaptain_c::executeState_Run() {} void dAcEcaptain_c::finalizeState_Run() {} void dAcEcaptain_c::initializeState_AttackSW() {} void dAcEcaptain_c::executeState_AttackSW() {} void dAcEcaptain_c::finalizeState_AttackSW() {} void dAcEcaptain_c::initializeState_AttackF() {} void dAcEcaptain_c::executeState_AttackF() {} void dAcEcaptain_c::finalizeState_AttackF() {} void dAcEcaptain_c::initializeState_AttackSP() {} void dAcEcaptain_c::executeState_AttackSP() {} void dAcEcaptain_c::finalizeState_AttackSP() {} void dAcEcaptain_c::initializeState_Guard() {} void dAcEcaptain_c::executeState_Guard() {} void dAcEcaptain_c::finalizeState_Guard() {} void dAcEcaptain_c::initializeState_GuardJust() {} void dAcEcaptain_c::executeState_GuardJust() {} void dAcEcaptain_c::finalizeState_GuardJust() {} void dAcEcaptain_c::initializeState_Damage() {} void dAcEcaptain_c::executeState_Damage() {} void dAcEcaptain_c::finalizeState_Damage() {} void dAcEcaptain_c::initializeState_Dead() {} void dAcEcaptain_c::executeState_Dead() {} void dAcEcaptain_c::finalizeState_Dead() {} void dAcEcaptain_c::initializeState_Demo1() {} void dAcEcaptain_c::executeState_Demo1() {} void dAcEcaptain_c::finalizeState_Demo1() {} void dAcEcaptain_c::initializeState_Demo2() {} void dAcEcaptain_c::executeState_Demo2() {} void dAcEcaptain_c::finalizeState_Demo2() {} void dAcEcaptain_c::initializeState_OpeningType2() {} void dAcEcaptain_c::executeState_OpeningType2() {} void dAcEcaptain_c::finalizeState_OpeningType2() {} void dAcEcaptain_c::initializeState_DeadType2() {} void dAcEcaptain_c::executeState_DeadType2() {} void dAcEcaptain_c::finalizeState_DeadType2() {} void dAcEcaptain_c::initializeState_Demo1Type2() {} void dAcEcaptain_c::executeState_Demo1Type2() {} void dAcEcaptain_c::finalizeState_Demo1Type2() {} void dAcEcaptain_c::initializeState_Demo2Type2() {} void dAcEcaptain_c::executeState_Demo2Type2() {} void dAcEcaptain_c::finalizeState_Demo2Type2() {}