#include "d/a/e/d_a_e_chaser_b.h" SPECIAL_ACTOR_PROFILE(E_CHB, dAcEChb_c, fProfile::E_CHB, 0x103, 0, 3); STATE_DEFINE(dAcEChb_c, Standby); STATE_DEFINE(dAcEChb_c, Chase); STATE_DEFINE(dAcEChb_c, Start); STATE_DEFINE(dAcEChb_c, Attack); void dAcEChb_c::initializeState_Standby() {} void dAcEChb_c::executeState_Standby() {} void dAcEChb_c::finalizeState_Standby() {} void dAcEChb_c::initializeState_Chase() {} void dAcEChb_c::executeState_Chase() {} void dAcEChb_c::finalizeState_Chase() {} void dAcEChb_c::initializeState_Start() {} void dAcEChb_c::executeState_Start() {} void dAcEChb_c::finalizeState_Start() {} void dAcEChb_c::initializeState_Attack() {} void dAcEChb_c::executeState_Attack() {} void dAcEChb_c::finalizeState_Attack() {}