#include "d/a/e/d_a_e_eye.h" SPECIAL_ACTOR_PROFILE(E_EYE, dAcEEye_c, fProfile::E_EYE, 0xF6, 0, 3); STATE_DEFINE(dAcEEye_c, Open); STATE_DEFINE(dAcEEye_c, Wait); STATE_DEFINE(dAcEEye_c, Close); STATE_DEFINE(dAcEEye_c, Chance); STATE_DEFINE(dAcEEye_c, Dead); void dAcEEye_c::initializeState_Open() {} void dAcEEye_c::executeState_Open() {} void dAcEEye_c::finalizeState_Open() {} void dAcEEye_c::initializeState_Wait() {} void dAcEEye_c::executeState_Wait() {} void dAcEEye_c::finalizeState_Wait() {} void dAcEEye_c::initializeState_Close() {} void dAcEEye_c::executeState_Close() {} void dAcEEye_c::finalizeState_Close() {} void dAcEEye_c::initializeState_Chance() {} void dAcEEye_c::executeState_Chance() {} void dAcEEye_c::finalizeState_Chance() {} void dAcEEye_c::initializeState_Dead() {} void dAcEEye_c::executeState_Dead() {} void dAcEEye_c::finalizeState_Dead() {}