#include "d/a/e/d_a_e_geko.h" SPECIAL_ACTOR_PROFILE(E_GEKO, dAcEgeko_c, fProfile::E_GEKO, 0xED, 0, 4099); STATE_DEFINE(dAcEgeko_c, Wait); STATE_DEFINE(dAcEgeko_c, Move); STATE_DEFINE(dAcEgeko_c, Search); STATE_DEFINE(dAcEgeko_c, Shield); STATE_DEFINE(dAcEgeko_c, Reflect); STATE_DEFINE(dAcEgeko_c, Damage); void dAcEgeko_c::initializeState_Wait() {} void dAcEgeko_c::executeState_Wait() {} void dAcEgeko_c::finalizeState_Wait() {} void dAcEgeko_c::initializeState_Move() {} void dAcEgeko_c::executeState_Move() {} void dAcEgeko_c::finalizeState_Move() {} void dAcEgeko_c::initializeState_Search() {} void dAcEgeko_c::executeState_Search() {} void dAcEgeko_c::finalizeState_Search() {} void dAcEgeko_c::initializeState_Shield() {} void dAcEgeko_c::executeState_Shield() {} void dAcEgeko_c::finalizeState_Shield() {} void dAcEgeko_c::initializeState_Reflect() {} void dAcEgeko_c::executeState_Reflect() {} void dAcEgeko_c::finalizeState_Reflect() {} void dAcEgeko_c::initializeState_Damage() {} void dAcEgeko_c::executeState_Damage() {} void dAcEgeko_c::finalizeState_Damage() {}