#include "d/a/e/d_a_e_gerock.h" SPECIAL_ACTOR_PROFILE(E_GEROCK, dAcEgerock_c, fProfile::E_GEROCK, 0x108, 0, 4099); STATE_DEFINE(dAcEgerock_c, Attack); STATE_DEFINE(dAcEgerock_c, Damage); STATE_DEFINE(dAcEgerock_c, FlyHome); STATE_DEFINE(dAcEgerock_c, Rail); STATE_DEFINE(dAcEgerock_c, Return); STATE_DEFINE(dAcEgerock_c, Shock); STATE_DEFINE(dAcEgerock_c, Stay); STATE_DEFINE(dAcEgerock_c, Vanish); void dAcEgerock_c::initializeState_Attack() {} void dAcEgerock_c::executeState_Attack() {} void dAcEgerock_c::finalizeState_Attack() {} void dAcEgerock_c::initializeState_Damage() {} void dAcEgerock_c::executeState_Damage() {} void dAcEgerock_c::finalizeState_Damage() {} void dAcEgerock_c::initializeState_FlyHome() {} void dAcEgerock_c::executeState_FlyHome() {} void dAcEgerock_c::finalizeState_FlyHome() {} void dAcEgerock_c::initializeState_Rail() {} void dAcEgerock_c::executeState_Rail() {} void dAcEgerock_c::finalizeState_Rail() {} void dAcEgerock_c::initializeState_Return() {} void dAcEgerock_c::executeState_Return() {} void dAcEgerock_c::finalizeState_Return() {} void dAcEgerock_c::initializeState_Shock() {} void dAcEgerock_c::executeState_Shock() {} void dAcEgerock_c::finalizeState_Shock() {} void dAcEgerock_c::initializeState_Stay() {} void dAcEgerock_c::executeState_Stay() {} void dAcEgerock_c::finalizeState_Stay() {} void dAcEgerock_c::initializeState_Vanish() {} void dAcEgerock_c::executeState_Vanish() {} void dAcEgerock_c::finalizeState_Vanish() {}