#include "d/a/e/d_a_e_hidokari.h" SPECIAL_ACTOR_PROFILE(E_HIDOKARI, dAcEhidokari_c, fProfile::E_HIDOKARI, 0xE5, 0, 2); STATE_DEFINE(dAcEhidokari_c, Wait); STATE_DEFINE(dAcEhidokari_c, Walk); STATE_DEFINE(dAcEhidokari_c, Kyoro); STATE_DEFINE(dAcEhidokari_c, Find); STATE_DEFINE(dAcEhidokari_c, Run); STATE_DEFINE(dAcEhidokari_c, Inside); STATE_DEFINE(dAcEhidokari_c, Stun); STATE_DEFINE(dAcEhidokari_c, WaitShell); STATE_DEFINE(dAcEhidokari_c, RunShell); STATE_DEFINE(dAcEhidokari_c, WalkShell); STATE_DEFINE(dAcEhidokari_c, FireShell); STATE_DEFINE(dAcEhidokari_c, RetShell); STATE_DEFINE(dAcEhidokari_c, NoShell); STATE_DEFINE(dAcEhidokari_c, Damage); STATE_DEFINE(dAcEhidokari_c, GuradShell); STATE_DEFINE(dAcEhidokari_c, Panic); STATE_DEFINE(dAcEhidokari_c, Dead); void dAcEhidokari_c::initializeState_Wait() {} void dAcEhidokari_c::executeState_Wait() {} void dAcEhidokari_c::finalizeState_Wait() {} void dAcEhidokari_c::initializeState_Walk() {} void dAcEhidokari_c::executeState_Walk() {} void dAcEhidokari_c::finalizeState_Walk() {} void dAcEhidokari_c::initializeState_Kyoro() {} void dAcEhidokari_c::executeState_Kyoro() {} void dAcEhidokari_c::finalizeState_Kyoro() {} void dAcEhidokari_c::initializeState_Find() {} void dAcEhidokari_c::executeState_Find() {} void dAcEhidokari_c::finalizeState_Find() {} void dAcEhidokari_c::initializeState_Run() {} void dAcEhidokari_c::executeState_Run() {} void dAcEhidokari_c::finalizeState_Run() {} void dAcEhidokari_c::initializeState_Inside() {} void dAcEhidokari_c::executeState_Inside() {} void dAcEhidokari_c::finalizeState_Inside() {} void dAcEhidokari_c::initializeState_Stun() {} void dAcEhidokari_c::executeState_Stun() {} void dAcEhidokari_c::finalizeState_Stun() {} void dAcEhidokari_c::initializeState_WaitShell() {} void dAcEhidokari_c::executeState_WaitShell() {} void dAcEhidokari_c::finalizeState_WaitShell() {} void dAcEhidokari_c::initializeState_RunShell() {} void dAcEhidokari_c::executeState_RunShell() {} void dAcEhidokari_c::finalizeState_RunShell() {} void dAcEhidokari_c::initializeState_WalkShell() {} void dAcEhidokari_c::executeState_WalkShell() {} void dAcEhidokari_c::finalizeState_WalkShell() {} void dAcEhidokari_c::initializeState_FireShell() {} void dAcEhidokari_c::executeState_FireShell() {} void dAcEhidokari_c::finalizeState_FireShell() {} void dAcEhidokari_c::initializeState_RetShell() {} void dAcEhidokari_c::executeState_RetShell() {} void dAcEhidokari_c::finalizeState_RetShell() {} void dAcEhidokari_c::initializeState_NoShell() {} void dAcEhidokari_c::executeState_NoShell() {} void dAcEhidokari_c::finalizeState_NoShell() {} void dAcEhidokari_c::initializeState_Damage() {} void dAcEhidokari_c::executeState_Damage() {} void dAcEhidokari_c::finalizeState_Damage() {} void dAcEhidokari_c::initializeState_GuradShell() {} void dAcEhidokari_c::executeState_GuradShell() {} void dAcEhidokari_c::finalizeState_GuradShell() {} void dAcEhidokari_c::initializeState_Panic() {} void dAcEhidokari_c::executeState_Panic() {} void dAcEhidokari_c::finalizeState_Panic() {} void dAcEhidokari_c::initializeState_Dead() {} void dAcEhidokari_c::executeState_Dead() {} void dAcEhidokari_c::finalizeState_Dead() {}