#include "d/a/e/d_a_e_hoc.h" SPECIAL_ACTOR_PROFILE(E_HOC, dAcEhoc_c, fProfile::E_HOC, 0xCC, 0, 3); STATE_DEFINE(dAcEhoc_c, Fight); STATE_DEFINE(dAcEhoc_c, Attack); STATE_DEFINE(dAcEhoc_c, BigAttack); STATE_DEFINE(dAcEhoc_c, AttackAfter); STATE_DEFINE(dAcEhoc_c, Escape); STATE_DEFINE(dAcEhoc_c, Damage); STATE_DEFINE(dAcEhoc_c, Fire); STATE_DEFINE(dAcEhoc_c, Fail); STATE_DEFINE(dAcEhoc_c, StabGuard); STATE_DEFINE(dAcEhoc_c, Stun); STATE_DEFINE(dAcEhoc_c, DropOut); STATE_DEFINE(dAcEhoc_c, Return); STATE_DEFINE(dAcEhoc_c, DashReturn); STATE_DEFINE(dAcEhoc_c, Wait); STATE_DEFINE(dAcEhoc_c, Summon); STATE_DEFINE(dAcEhoc_c, AirDamage); void dAcEhoc_c::initializeState_Fight() {} void dAcEhoc_c::executeState_Fight() {} void dAcEhoc_c::finalizeState_Fight() {} void dAcEhoc_c::initializeState_Attack() {} void dAcEhoc_c::executeState_Attack() {} void dAcEhoc_c::finalizeState_Attack() {} void dAcEhoc_c::initializeState_BigAttack() {} void dAcEhoc_c::executeState_BigAttack() {} void dAcEhoc_c::finalizeState_BigAttack() {} void dAcEhoc_c::initializeState_AttackAfter() {} void dAcEhoc_c::executeState_AttackAfter() {} void dAcEhoc_c::finalizeState_AttackAfter() {} void dAcEhoc_c::initializeState_Escape() {} void dAcEhoc_c::executeState_Escape() {} void dAcEhoc_c::finalizeState_Escape() {} void dAcEhoc_c::initializeState_Damage() {} void dAcEhoc_c::executeState_Damage() {} void dAcEhoc_c::finalizeState_Damage() {} void dAcEhoc_c::initializeState_Fire() {} void dAcEhoc_c::executeState_Fire() {} void dAcEhoc_c::finalizeState_Fire() {} void dAcEhoc_c::initializeState_Fail() {} void dAcEhoc_c::executeState_Fail() {} void dAcEhoc_c::finalizeState_Fail() {} void dAcEhoc_c::initializeState_StabGuard() {} void dAcEhoc_c::executeState_StabGuard() {} void dAcEhoc_c::finalizeState_StabGuard() {} void dAcEhoc_c::initializeState_Stun() {} void dAcEhoc_c::executeState_Stun() {} void dAcEhoc_c::finalizeState_Stun() {} void dAcEhoc_c::initializeState_DropOut() {} void dAcEhoc_c::executeState_DropOut() {} void dAcEhoc_c::finalizeState_DropOut() {} void dAcEhoc_c::initializeState_Return() {} void dAcEhoc_c::executeState_Return() {} void dAcEhoc_c::finalizeState_Return() {} void dAcEhoc_c::initializeState_DashReturn() {} void dAcEhoc_c::executeState_DashReturn() {} void dAcEhoc_c::finalizeState_DashReturn() {} void dAcEhoc_c::initializeState_Wait() {} void dAcEhoc_c::executeState_Wait() {} void dAcEhoc_c::finalizeState_Wait() {} void dAcEhoc_c::initializeState_Summon() {} void dAcEhoc_c::executeState_Summon() {} void dAcEhoc_c::finalizeState_Summon() {} void dAcEhoc_c::initializeState_AirDamage() {} void dAcEhoc_c::executeState_AirDamage() {} void dAcEhoc_c::finalizeState_AirDamage() {}