#include "d/a/e/d_a_e_hp.h" SPECIAL_ACTOR_PROFILE(E_HP, dAcEHp_c, fProfile::E_HP, 0x102, 0, 18); STATE_DEFINE(dAcEHp_c, BobUpAndDown); STATE_DEFINE(dAcEHp_c, Chase); STATE_DEFINE(dAcEHp_c, Attack); STATE_DEFINE(dAcEHp_c, AtkWait); STATE_DEFINE(dAcEHp_c, Extract); STATE_DEFINE(dAcEHp_c, Petrify); STATE_DEFINE(dAcEHp_c, Fluster); STATE_DEFINE(dAcEHp_c, Escape); STATE_DEFINE(dAcEHp_c, Damage); STATE_DEFINE(dAcEHp_c, VcmDmg); STATE_DEFINE(dAcEHp_c, Stun); STATE_DEFINE(dAcEHp_c, Die); STATE_DEFINE(dAcEHp_c, Dummy); void dAcEHp_c::initializeState_BobUpAndDown() {} void dAcEHp_c::executeState_BobUpAndDown() {} void dAcEHp_c::finalizeState_BobUpAndDown() {} void dAcEHp_c::initializeState_Chase() {} void dAcEHp_c::executeState_Chase() {} void dAcEHp_c::finalizeState_Chase() {} void dAcEHp_c::initializeState_Attack() {} void dAcEHp_c::executeState_Attack() {} void dAcEHp_c::finalizeState_Attack() {} void dAcEHp_c::initializeState_AtkWait() {} void dAcEHp_c::executeState_AtkWait() {} void dAcEHp_c::finalizeState_AtkWait() {} void dAcEHp_c::initializeState_Extract() {} void dAcEHp_c::executeState_Extract() {} void dAcEHp_c::finalizeState_Extract() {} void dAcEHp_c::initializeState_Petrify() {} void dAcEHp_c::executeState_Petrify() {} void dAcEHp_c::finalizeState_Petrify() {} void dAcEHp_c::initializeState_Fluster() {} void dAcEHp_c::executeState_Fluster() {} void dAcEHp_c::finalizeState_Fluster() {} void dAcEHp_c::initializeState_Escape() {} void dAcEHp_c::executeState_Escape() {} void dAcEHp_c::finalizeState_Escape() {} void dAcEHp_c::initializeState_Damage() {} void dAcEHp_c::executeState_Damage() {} void dAcEHp_c::finalizeState_Damage() {} void dAcEHp_c::initializeState_VcmDmg() {} void dAcEHp_c::executeState_VcmDmg() {} void dAcEHp_c::finalizeState_VcmDmg() {} void dAcEHp_c::initializeState_Stun() {} void dAcEHp_c::executeState_Stun() {} void dAcEHp_c::finalizeState_Stun() {} void dAcEHp_c::initializeState_Die() {} void dAcEHp_c::executeState_Die() {} void dAcEHp_c::finalizeState_Die() {} void dAcEHp_c::initializeState_Dummy() {} void dAcEHp_c::executeState_Dummy() {} void dAcEHp_c::finalizeState_Dummy() {}