#include "d/a/e/d_a_e_hydra.h" SPECIAL_ACTOR_PROFILE(E_HYDRA, dAcEhydra_c, fProfile::E_HYDRA, 0xE6, 0, 4131); STATE_DEFINE(dAcEhydra_c, Wait); STATE_DEFINE(dAcEhydra_c, Walk); STATE_DEFINE(dAcEhydra_c, Run); STATE_DEFINE(dAcEhydra_c, Ret); STATE_DEFINE(dAcEhydra_c, Attack); STATE_DEFINE(dAcEhydra_c, AttackWait); STATE_DEFINE(dAcEhydra_c, Recover); STATE_DEFINE(dAcEhydra_c, Stun); STATE_DEFINE(dAcEhydra_c, Damage); STATE_DEFINE(dAcEhydra_c, EtcDamage); STATE_DEFINE(dAcEhydra_c, Dead); void dAcEhydra_c::initializeState_Wait() {} void dAcEhydra_c::executeState_Wait() {} void dAcEhydra_c::finalizeState_Wait() {} void dAcEhydra_c::initializeState_Walk() {} void dAcEhydra_c::executeState_Walk() {} void dAcEhydra_c::finalizeState_Walk() {} void dAcEhydra_c::initializeState_Run() {} void dAcEhydra_c::executeState_Run() {} void dAcEhydra_c::finalizeState_Run() {} void dAcEhydra_c::initializeState_Ret() {} void dAcEhydra_c::executeState_Ret() {} void dAcEhydra_c::finalizeState_Ret() {} void dAcEhydra_c::initializeState_Attack() {} void dAcEhydra_c::executeState_Attack() {} void dAcEhydra_c::finalizeState_Attack() {} void dAcEhydra_c::initializeState_AttackWait() {} void dAcEhydra_c::executeState_AttackWait() {} void dAcEhydra_c::finalizeState_AttackWait() {} void dAcEhydra_c::initializeState_Recover() {} void dAcEhydra_c::executeState_Recover() {} void dAcEhydra_c::finalizeState_Recover() {} void dAcEhydra_c::initializeState_Stun() {} void dAcEhydra_c::executeState_Stun() {} void dAcEhydra_c::finalizeState_Stun() {} void dAcEhydra_c::initializeState_Damage() {} void dAcEhydra_c::executeState_Damage() {} void dAcEhydra_c::finalizeState_Damage() {} void dAcEhydra_c::initializeState_EtcDamage() {} void dAcEhydra_c::executeState_EtcDamage() {} void dAcEhydra_c::finalizeState_EtcDamage() {} void dAcEhydra_c::initializeState_Dead() {} void dAcEhydra_c::executeState_Dead() {} void dAcEhydra_c::finalizeState_Dead() {}