#include "d/a/e/d_a_e_kumite_gira.h" SPECIAL_ACTOR_PROFILE(E_KGIRA, dAcEKumiteGira_c, fProfile::E_KGIRA, 0xCE, 0, 3); STATE_DEFINE(dAcEKumiteGira_c, Wait); STATE_DEFINE(dAcEKumiteGira_c, PlayAnm); STATE_DEFINE(dAcEKumiteGira_c, Damage); void dAcEKumiteGira_c::initializeState_Wait() {} void dAcEKumiteGira_c::executeState_Wait() {} void dAcEKumiteGira_c::finalizeState_Wait() {} void dAcEKumiteGira_c::initializeState_PlayAnm() {} void dAcEKumiteGira_c::executeState_PlayAnm() {} void dAcEKumiteGira_c::finalizeState_PlayAnm() {} void dAcEKumiteGira_c::initializeState_Damage() {} void dAcEKumiteGira_c::executeState_Damage() {} void dAcEKumiteGira_c::finalizeState_Damage() {}