#include "d/a/e/d_a_e_liza_tail.h" SPECIAL_ACTOR_PROFILE(E_LIZA_TAIL, dAcEliza_tail_c, fProfile::E_LIZA_TAIL, 0xE3, 0, 3); STATE_DEFINE(dAcEliza_tail_c, Wait); STATE_DEFINE(dAcEliza_tail_c, Damage); STATE_DEFINE(dAcEliza_tail_c, WhipCatch); STATE_DEFINE(dAcEliza_tail_c, Get); STATE_DEFINE(dAcEliza_tail_c, InLava); void dAcEliza_tail_c::initializeState_Wait() {} void dAcEliza_tail_c::executeState_Wait() {} void dAcEliza_tail_c::finalizeState_Wait() {} void dAcEliza_tail_c::initializeState_Damage() {} void dAcEliza_tail_c::executeState_Damage() {} void dAcEliza_tail_c::finalizeState_Damage() {} void dAcEliza_tail_c::initializeState_WhipCatch() {} void dAcEliza_tail_c::executeState_WhipCatch() {} void dAcEliza_tail_c::finalizeState_WhipCatch() {} void dAcEliza_tail_c::initializeState_Get() {} void dAcEliza_tail_c::executeState_Get() {} void dAcEliza_tail_c::finalizeState_Get() {} void dAcEliza_tail_c::initializeState_InLava() {} void dAcEliza_tail_c::executeState_InLava() {} void dAcEliza_tail_c::finalizeState_InLava() {}