#include "d/a/e/d_a_e_magma.h" SPECIAL_ACTOR_PROFILE(E_MAGMA, dAcEmagma_c, fProfile::E_MAGMA, 0xFA, 0, 0); STATE_DEFINE(dAcEmagma_c, Birth); STATE_DEFINE(dAcEmagma_c, Move); STATE_DEFINE(dAcEmagma_c, BulletMove); STATE_DEFINE(dAcEmagma_c, Frame); STATE_DEFINE(dAcEmagma_c, Damage); void dAcEmagma_c::initializeState_Birth() {} void dAcEmagma_c::executeState_Birth() {} void dAcEmagma_c::finalizeState_Birth() {} void dAcEmagma_c::initializeState_Move() {} void dAcEmagma_c::executeState_Move() {} void dAcEmagma_c::finalizeState_Move() {} void dAcEmagma_c::initializeState_BulletMove() {} void dAcEmagma_c::executeState_BulletMove() {} void dAcEmagma_c::finalizeState_BulletMove() {} void dAcEmagma_c::initializeState_Frame() {} void dAcEmagma_c::executeState_Frame() {} void dAcEmagma_c::finalizeState_Frame() {} void dAcEmagma_c::initializeState_Damage() {} void dAcEmagma_c::executeState_Damage() {} void dAcEmagma_c::finalizeState_Damage() {}