#include "d/a/e/d_a_e_maguppo.h" SPECIAL_ACTOR_PROFILE(E_MAGUPPO, dAcEmaguppo_c, fProfile::E_MAGUPPO, 0xFB, 0, 4098); STATE_DEFINE(dAcEmaguppo_c, Attack); STATE_DEFINE(dAcEmaguppo_c, Appear); STATE_DEFINE(dAcEmaguppo_c, Blow); STATE_DEFINE(dAcEmaguppo_c, Corner); STATE_DEFINE(dAcEmaguppo_c, Damage); STATE_DEFINE(dAcEmaguppo_c, Dead); STATE_DEFINE(dAcEmaguppo_c, Dive); STATE_DEFINE(dAcEmaguppo_c, RailReverse); STATE_DEFINE(dAcEmaguppo_c, RailWalk); STATE_DEFINE(dAcEmaguppo_c, Stomped); STATE_DEFINE(dAcEmaguppo_c, Stun); STATE_DEFINE(dAcEmaguppo_c, DivingWait); STATE_DEFINE(dAcEmaguppo_c, WaitAttack); void dAcEmaguppo_c::initializeState_Attack() {} void dAcEmaguppo_c::executeState_Attack() {} void dAcEmaguppo_c::finalizeState_Attack() {} void dAcEmaguppo_c::initializeState_Appear() {} void dAcEmaguppo_c::executeState_Appear() {} void dAcEmaguppo_c::finalizeState_Appear() {} void dAcEmaguppo_c::initializeState_Blow() {} void dAcEmaguppo_c::executeState_Blow() {} void dAcEmaguppo_c::finalizeState_Blow() {} void dAcEmaguppo_c::initializeState_Corner() {} void dAcEmaguppo_c::executeState_Corner() {} void dAcEmaguppo_c::finalizeState_Corner() {} void dAcEmaguppo_c::initializeState_Damage() {} void dAcEmaguppo_c::executeState_Damage() {} void dAcEmaguppo_c::finalizeState_Damage() {} void dAcEmaguppo_c::initializeState_Dead() {} void dAcEmaguppo_c::executeState_Dead() {} void dAcEmaguppo_c::finalizeState_Dead() {} void dAcEmaguppo_c::initializeState_Dive() {} void dAcEmaguppo_c::executeState_Dive() {} void dAcEmaguppo_c::finalizeState_Dive() {} void dAcEmaguppo_c::initializeState_RailReverse() {} void dAcEmaguppo_c::executeState_RailReverse() {} void dAcEmaguppo_c::finalizeState_RailReverse() {} void dAcEmaguppo_c::initializeState_RailWalk() {} void dAcEmaguppo_c::executeState_RailWalk() {} void dAcEmaguppo_c::finalizeState_RailWalk() {} void dAcEmaguppo_c::initializeState_Stomped() {} void dAcEmaguppo_c::executeState_Stomped() {} void dAcEmaguppo_c::finalizeState_Stomped() {} void dAcEmaguppo_c::initializeState_Stun() {} void dAcEmaguppo_c::executeState_Stun() {} void dAcEmaguppo_c::finalizeState_Stun() {} void dAcEmaguppo_c::initializeState_DivingWait() {} void dAcEmaguppo_c::executeState_DivingWait() {} void dAcEmaguppo_c::finalizeState_DivingWait() {} void dAcEmaguppo_c::initializeState_WaitAttack() {} void dAcEmaguppo_c::executeState_WaitAttack() {} void dAcEmaguppo_c::finalizeState_WaitAttack() {}