#include "d/a/e/d_a_e_mr_shield.h" SPECIAL_ACTOR_PROFILE(E_MR_SHIELD, dAcE_Mr_Shield_c, fProfile::E_MR_SHIELD, 0x121, 0, 3); STATE_DEFINE(dAcE_Mr_Shield_c, Move); STATE_DEFINE(dAcE_Mr_Shield_c, Wait); void dAcE_Mr_Shield_c::initializeState_Move() {} void dAcE_Mr_Shield_c::executeState_Move() {} void dAcE_Mr_Shield_c::finalizeState_Move() {} void dAcE_Mr_Shield_c::initializeState_Wait() {} void dAcE_Mr_Shield_c::executeState_Wait() {} void dAcE_Mr_Shield_c::finalizeState_Wait() {}