#include "d/a/e/d_a_e_oc.h" SPECIAL_ACTOR_PROFILE(E_OC, dAcEoc_c, fProfile::E_OC, 0xCD, 0, 3); STATE_DEFINE(dAcEoc_c, Wait); STATE_DEFINE(dAcEoc_c, Standby); STATE_DEFINE(dAcEoc_c, FindCall); STATE_DEFINE(dAcEoc_c, Fight); STATE_DEFINE(dAcEoc_c, Attack); STATE_DEFINE(dAcEoc_c, BigAttack); STATE_DEFINE(dAcEoc_c, Damage); STATE_DEFINE(dAcEoc_c, Fire); STATE_DEFINE(dAcEoc_c, Fail); STATE_DEFINE(dAcEoc_c, StabGuard); STATE_DEFINE(dAcEoc_c, Stun); STATE_DEFINE(dAcEoc_c, PipeRun); STATE_DEFINE(dAcEoc_c, PipeWait); STATE_DEFINE(dAcEoc_c, Whistle); STATE_DEFINE(dAcEoc_c, Flicked); STATE_DEFINE(dAcEoc_c, AirDamage); STATE_DEFINE(dAcEoc_c, Demo); STATE_DEFINE(dAcEoc_c, PipeChase); STATE_DEFINE(dAcEoc_c, SearchPipe); STATE_DEFINE(dAcEoc_c, GetPipe); STATE_DEFINE(dAcEoc_c, Summon); STATE_DEFINE(dAcEoc_c, BombCarry); STATE_DEFINE(dAcEoc_c, BombThrow); STATE_DEFINE(dAcEoc_c, Escape); STATE_DEFINE(dAcEoc_c, Equip); STATE_DEFINE(dAcEoc_c, WhipCapture); STATE_DEFINE(dAcEoc_c, DemoMove); void dAcEoc_c::initializeState_Wait() {} void dAcEoc_c::executeState_Wait() {} void dAcEoc_c::finalizeState_Wait() {} void dAcEoc_c::initializeState_Standby() {} void dAcEoc_c::executeState_Standby() {} void dAcEoc_c::finalizeState_Standby() {} void dAcEoc_c::initializeState_FindCall() {} void dAcEoc_c::executeState_FindCall() {} void dAcEoc_c::finalizeState_FindCall() {} void dAcEoc_c::initializeState_Fight() {} void dAcEoc_c::executeState_Fight() {} void dAcEoc_c::finalizeState_Fight() {} void dAcEoc_c::initializeState_Attack() {} void dAcEoc_c::executeState_Attack() {} void dAcEoc_c::finalizeState_Attack() {} void dAcEoc_c::initializeState_BigAttack() {} void dAcEoc_c::executeState_BigAttack() {} void dAcEoc_c::finalizeState_BigAttack() {} void dAcEoc_c::initializeState_Damage() {} void dAcEoc_c::executeState_Damage() {} void dAcEoc_c::finalizeState_Damage() {} void dAcEoc_c::initializeState_Fire() {} void dAcEoc_c::executeState_Fire() {} void dAcEoc_c::finalizeState_Fire() {} void dAcEoc_c::initializeState_Fail() {} void dAcEoc_c::executeState_Fail() {} void dAcEoc_c::finalizeState_Fail() {} void dAcEoc_c::initializeState_StabGuard() {} void dAcEoc_c::executeState_StabGuard() {} void dAcEoc_c::finalizeState_StabGuard() {} void dAcEoc_c::initializeState_Stun() {} void dAcEoc_c::executeState_Stun() {} void dAcEoc_c::finalizeState_Stun() {} void dAcEoc_c::initializeState_PipeRun() {} void dAcEoc_c::executeState_PipeRun() {} void dAcEoc_c::finalizeState_PipeRun() {} void dAcEoc_c::initializeState_PipeWait() {} void dAcEoc_c::executeState_PipeWait() {} void dAcEoc_c::finalizeState_PipeWait() {} void dAcEoc_c::initializeState_Whistle() {} void dAcEoc_c::executeState_Whistle() {} void dAcEoc_c::finalizeState_Whistle() {} void dAcEoc_c::initializeState_Flicked() {} void dAcEoc_c::executeState_Flicked() {} void dAcEoc_c::finalizeState_Flicked() {} void dAcEoc_c::initializeState_AirDamage() {} void dAcEoc_c::executeState_AirDamage() {} void dAcEoc_c::finalizeState_AirDamage() {} void dAcEoc_c::initializeState_Demo() {} void dAcEoc_c::executeState_Demo() {} void dAcEoc_c::finalizeState_Demo() {} void dAcEoc_c::initializeState_PipeChase() {} void dAcEoc_c::executeState_PipeChase() {} void dAcEoc_c::finalizeState_PipeChase() {} void dAcEoc_c::initializeState_SearchPipe() {} void dAcEoc_c::executeState_SearchPipe() {} void dAcEoc_c::finalizeState_SearchPipe() {} void dAcEoc_c::initializeState_GetPipe() {} void dAcEoc_c::executeState_GetPipe() {} void dAcEoc_c::finalizeState_GetPipe() {} void dAcEoc_c::initializeState_Summon() {} void dAcEoc_c::executeState_Summon() {} void dAcEoc_c::finalizeState_Summon() {} void dAcEoc_c::initializeState_BombCarry() {} void dAcEoc_c::executeState_BombCarry() {} void dAcEoc_c::finalizeState_BombCarry() {} void dAcEoc_c::initializeState_BombThrow() {} void dAcEoc_c::executeState_BombThrow() {} void dAcEoc_c::finalizeState_BombThrow() {} void dAcEoc_c::initializeState_Escape() {} void dAcEoc_c::executeState_Escape() {} void dAcEoc_c::finalizeState_Escape() {} void dAcEoc_c::initializeState_Equip() {} void dAcEoc_c::executeState_Equip() {} void dAcEoc_c::finalizeState_Equip() {} void dAcEoc_c::initializeState_WhipCapture() {} void dAcEoc_c::executeState_WhipCapture() {} void dAcEoc_c::finalizeState_WhipCapture() {} void dAcEoc_c::initializeState_DemoMove() {} void dAcEoc_c::executeState_DemoMove() {} void dAcEoc_c::finalizeState_DemoMove() {}