#include "d/a/e/d_a_e_or.h" SPECIAL_ACTOR_PROFILE(E_OR, dAcEor_c, fProfile::E_OR, 0xF3, 0, 3); STATE_DEFINE(dAcEor_c, Wait); STATE_DEFINE(dAcEor_c, Appear); STATE_DEFINE(dAcEor_c, Attack); STATE_DEFINE(dAcEor_c, AttackCarry); STATE_DEFINE(dAcEor_c, Stun); STATE_DEFINE(dAcEor_c, Damage); STATE_DEFINE(dAcEor_c, Hide); STATE_DEFINE(dAcEor_c, Kyoro); void dAcEor_c::initializeState_Wait() {} void dAcEor_c::executeState_Wait() {} void dAcEor_c::finalizeState_Wait() {} void dAcEor_c::initializeState_Appear() {} void dAcEor_c::executeState_Appear() {} void dAcEor_c::finalizeState_Appear() {} void dAcEor_c::initializeState_Attack() {} void dAcEor_c::executeState_Attack() {} void dAcEor_c::finalizeState_Attack() {} void dAcEor_c::initializeState_AttackCarry() {} void dAcEor_c::executeState_AttackCarry() {} void dAcEor_c::finalizeState_AttackCarry() {} void dAcEor_c::initializeState_Stun() {} void dAcEor_c::executeState_Stun() {} void dAcEor_c::finalizeState_Stun() {} void dAcEor_c::initializeState_Damage() {} void dAcEor_c::executeState_Damage() {} void dAcEor_c::finalizeState_Damage() {} void dAcEor_c::initializeState_Hide() {} void dAcEor_c::executeState_Hide() {} void dAcEor_c::finalizeState_Hide() {} void dAcEor_c::initializeState_Kyoro() {} void dAcEor_c::executeState_Kyoro() {} void dAcEor_c::finalizeState_Kyoro() {}