#include "d/a/e/d_a_e_or_cannon.h" SPECIAL_ACTOR_PROFILE(E_OR_CANNON, dAcEorCannon_c, fProfile::E_OR_CANNON, 0xF4, 0, 3); STATE_DEFINE(dAcEorCannon_c, Wait); STATE_DEFINE(dAcEorCannon_c, Attack); STATE_DEFINE(dAcEorCannon_c, Death); void dAcEorCannon_c::initializeState_Wait() {} void dAcEorCannon_c::executeState_Wait() {} void dAcEorCannon_c::finalizeState_Wait() {} void dAcEorCannon_c::initializeState_Attack() {} void dAcEorCannon_c::executeState_Attack() {} void dAcEorCannon_c::finalizeState_Attack() {} void dAcEorCannon_c::initializeState_Death() {} void dAcEorCannon_c::executeState_Death() {} void dAcEorCannon_c::finalizeState_Death() {}