#include "d/a/e/d_a_e_rupee_gue.h" SPECIAL_ACTOR_PROFILE(E_RUPEE_GUE, dAcErupeeGue_c, fProfile::E_RUPEE_GUE, 0x107, 0, 3); STATE_DEFINE(dAcErupeeGue_c, Wait); STATE_DEFINE(dAcErupeeGue_c, RunAway); STATE_DEFINE(dAcErupeeGue_c, Hit); STATE_DEFINE(dAcErupeeGue_c, GHit); STATE_DEFINE(dAcErupeeGue_c, Hide); STATE_DEFINE(dAcErupeeGue_c, Death); void dAcErupeeGue_c::initializeState_Wait() {} void dAcErupeeGue_c::executeState_Wait() {} void dAcErupeeGue_c::finalizeState_Wait() {} void dAcErupeeGue_c::initializeState_RunAway() {} void dAcErupeeGue_c::executeState_RunAway() {} void dAcErupeeGue_c::finalizeState_RunAway() {} void dAcErupeeGue_c::initializeState_Hit() {} void dAcErupeeGue_c::executeState_Hit() {} void dAcErupeeGue_c::finalizeState_Hit() {} void dAcErupeeGue_c::initializeState_GHit() {} void dAcErupeeGue_c::executeState_GHit() {} void dAcErupeeGue_c::finalizeState_GHit() {} void dAcErupeeGue_c::initializeState_Hide() {} void dAcErupeeGue_c::executeState_Hide() {} void dAcErupeeGue_c::finalizeState_Hide() {} void dAcErupeeGue_c::initializeState_Death() {} void dAcErupeeGue_c::executeState_Death() {} void dAcErupeeGue_c::finalizeState_Death() {}