#include "d/a/e/d_a_e_skytail.h" SPECIAL_ACTOR_PROFILE(E_SKYTAIL, dAcESkytail_c, fProfile::E_SKYTAIL, 0xD7, 0, 2); STATE_DEFINE(dAcESkytail_c, RandomMove); STATE_DEFINE(dAcESkytail_c, Move); STATE_DEFINE(dAcESkytail_c, ParallelMove); STATE_DEFINE(dAcESkytail_c, FrontAttack); STATE_DEFINE(dAcESkytail_c, Charge); STATE_DEFINE(dAcESkytail_c, Dead); STATE_DEFINE(dAcESkytail_c, Skytail); void dAcESkytail_c::initializeState_RandomMove() {} void dAcESkytail_c::executeState_RandomMove() {} void dAcESkytail_c::finalizeState_RandomMove() {} void dAcESkytail_c::initializeState_Move() {} void dAcESkytail_c::executeState_Move() {} void dAcESkytail_c::finalizeState_Move() {} void dAcESkytail_c::initializeState_ParallelMove() {} void dAcESkytail_c::executeState_ParallelMove() {} void dAcESkytail_c::finalizeState_ParallelMove() {} void dAcESkytail_c::initializeState_FrontAttack() {} void dAcESkytail_c::executeState_FrontAttack() {} void dAcESkytail_c::finalizeState_FrontAttack() {} void dAcESkytail_c::initializeState_Charge() {} void dAcESkytail_c::executeState_Charge() {} void dAcESkytail_c::finalizeState_Charge() {} void dAcESkytail_c::initializeState_Dead() {} void dAcESkytail_c::executeState_Dead() {} void dAcESkytail_c::finalizeState_Dead() {} void dAcESkytail_c::initializeState_Skytail() {} void dAcESkytail_c::executeState_Skytail() {} void dAcESkytail_c::finalizeState_Skytail() {}