#include "d/a/e/d_a_e_tn2.h" SPECIAL_ACTOR_PROFILE(E_TN2, dAcEtn2_c, fProfile::E_TN2, 0x109, 0, 3); STATE_DEFINE(dAcEtn2_c, ArmorAttack); STATE_DEFINE(dAcEtn2_c, ArmorWait); STATE_DEFINE(dAcEtn2_c, ArmorWalk); void dAcEtn2_c::initializeState_ArmorAttack() {} void dAcEtn2_c::executeState_ArmorAttack() {} void dAcEtn2_c::finalizeState_ArmorAttack() {} void dAcEtn2_c::initializeState_ArmorWait() {} void dAcEtn2_c::executeState_ArmorWait() {} void dAcEtn2_c::finalizeState_ArmorWait() {} void dAcEtn2_c::initializeState_ArmorWalk() {} void dAcEtn2_c::executeState_ArmorWalk() {} void dAcEtn2_c::finalizeState_ArmorWalk() {}