#include "d/a/e/d_a_e_ws.h" SPECIAL_ACTOR_PROFILE(E_WS, dAcEws_c, fProfile::E_WS, 0x10C, 0, 3); STATE_DEFINE(dAcEws_c, Wait); STATE_DEFINE(dAcEws_c, Move); STATE_DEFINE(dAcEws_c, PyMove); STATE_DEFINE(dAcEws_c, JumpReady); STATE_DEFINE(dAcEws_c, JumpReady2); STATE_DEFINE(dAcEws_c, Jump); STATE_DEFINE(dAcEws_c, Hug); STATE_DEFINE(dAcEws_c, ReturnJump); STATE_DEFINE(dAcEws_c, Return); STATE_DEFINE(dAcEws_c, Escape); STATE_DEFINE(dAcEws_c, Dead); void dAcEws_c::initializeState_Wait() {} void dAcEws_c::executeState_Wait() {} void dAcEws_c::finalizeState_Wait() {} void dAcEws_c::initializeState_Move() {} void dAcEws_c::executeState_Move() {} void dAcEws_c::finalizeState_Move() {} void dAcEws_c::initializeState_PyMove() {} void dAcEws_c::executeState_PyMove() {} void dAcEws_c::finalizeState_PyMove() {} void dAcEws_c::initializeState_JumpReady() {} void dAcEws_c::executeState_JumpReady() {} void dAcEws_c::finalizeState_JumpReady() {} void dAcEws_c::initializeState_JumpReady2() {} void dAcEws_c::executeState_JumpReady2() {} void dAcEws_c::finalizeState_JumpReady2() {} void dAcEws_c::initializeState_Jump() {} void dAcEws_c::executeState_Jump() {} void dAcEws_c::finalizeState_Jump() {} void dAcEws_c::initializeState_Hug() {} void dAcEws_c::executeState_Hug() {} void dAcEws_c::finalizeState_Hug() {} void dAcEws_c::initializeState_ReturnJump() {} void dAcEws_c::executeState_ReturnJump() {} void dAcEws_c::finalizeState_ReturnJump() {} void dAcEws_c::initializeState_Return() {} void dAcEws_c::executeState_Return() {} void dAcEws_c::finalizeState_Return() {} void dAcEws_c::initializeState_Escape() {} void dAcEws_c::executeState_Escape() {} void dAcEws_c::finalizeState_Escape() {} void dAcEws_c::initializeState_Dead() {} void dAcEws_c::executeState_Dead() {} void dAcEws_c::finalizeState_Dead() {}