#include "d/a/npc/d_a_npc_bird.h" SPECIAL_ACTOR_PROFILE(NPC_BIRD, dNpc_Bird_c, fProfile::NPC_BIRD, 0x120, 0, 2); STATE_DEFINE(dNpc_Bird_c, Wait); void dNpc_Bird_c::initializeState_Wait() {} void dNpc_Bird_c::executeState_Wait() {} void dNpc_Bird_c::finalizeState_Wait() {}