#include "d/a/npc/d_a_npc_bird_zelda.h" SPECIAL_ACTOR_PROFILE(NPC_BDZ, dAcNpcBdz_c, fProfile::NPC_BDZ, 0x5E, 0, 0); STATE_DEFINE(dAcNpcBdz_c, Wait); STATE_DEFINE(dAcNpcBdz_c, Demo); void dAcNpcBdz_c::initializeState_Wait() {} void dAcNpcBdz_c::executeState_Wait() {} void dAcNpcBdz_c::finalizeState_Wait() {} void dAcNpcBdz_c::initializeState_Demo() {} void dAcNpcBdz_c::executeState_Demo() {} void dAcNpcBdz_c::finalizeState_Demo() {}