#include "d/a/npc/d_a_npc_kobun.h" SPECIAL_ACTOR_PROFILE(NPC_KBN, dAcNpcKbn_c, fProfile::NPC_KBN, 0x33, 0, 2); STATE_DEFINE(dAcNpcKbn_c, RaceInit); STATE_DEFINE(dAcNpcKbn_c, RaceRun); STATE_DEFINE(dAcNpcKbn_c, RaceDive); STATE_DEFINE(dAcNpcKbn_c, RaceRide); STATE_DEFINE(dAcNpcKbn_c, LetterWait); STATE_DEFINE(dAcNpcKbn_c, Sleep); STATE_DEFINE(dAcNpcKbn_c, Sit); void dAcNpcKbn_c::initializeState_RaceInit() {} void dAcNpcKbn_c::executeState_RaceInit() {} void dAcNpcKbn_c::finalizeState_RaceInit() {} void dAcNpcKbn_c::initializeState_RaceRun() {} void dAcNpcKbn_c::executeState_RaceRun() {} void dAcNpcKbn_c::finalizeState_RaceRun() {} void dAcNpcKbn_c::initializeState_RaceDive() {} void dAcNpcKbn_c::executeState_RaceDive() {} void dAcNpcKbn_c::finalizeState_RaceDive() {} void dAcNpcKbn_c::initializeState_RaceRide() {} void dAcNpcKbn_c::executeState_RaceRide() {} void dAcNpcKbn_c::finalizeState_RaceRide() {} void dAcNpcKbn_c::initializeState_LetterWait() {} void dAcNpcKbn_c::executeState_LetterWait() {} void dAcNpcKbn_c::finalizeState_LetterWait() {} void dAcNpcKbn_c::initializeState_Sleep() {} void dAcNpcKbn_c::executeState_Sleep() {} void dAcNpcKbn_c::finalizeState_Sleep() {} void dAcNpcKbn_c::initializeState_Sit() {} void dAcNpcKbn_c::executeState_Sit() {} void dAcNpcKbn_c::finalizeState_Sit() {}