#include "d/a/npc/d_a_npc_kobun2.h" SPECIAL_ACTOR_PROFILE(NPC_KBN2, dAcNpcKbn2_c, fProfile::NPC_KBN2, 0x34, 0, 2); STATE_DEFINE(dAcNpcKbn2_c, RaceInit); STATE_DEFINE(dAcNpcKbn2_c, RaceRun); STATE_DEFINE(dAcNpcKbn2_c, RaceDive); STATE_DEFINE(dAcNpcKbn2_c, RaceRide); void dAcNpcKbn2_c::initializeState_RaceInit() {} void dAcNpcKbn2_c::executeState_RaceInit() {} void dAcNpcKbn2_c::finalizeState_RaceInit() {} void dAcNpcKbn2_c::initializeState_RaceRun() {} void dAcNpcKbn2_c::executeState_RaceRun() {} void dAcNpcKbn2_c::finalizeState_RaceRun() {} void dAcNpcKbn2_c::initializeState_RaceDive() {} void dAcNpcKbn2_c::executeState_RaceDive() {} void dAcNpcKbn2_c::finalizeState_RaceDive() {} void dAcNpcKbn2_c::initializeState_RaceRide() {} void dAcNpcKbn2_c::executeState_RaceRide() {} void dAcNpcKbn2_c::finalizeState_RaceRide() {}