#include "d/a/npc/d_a_npc_kyui_first.h" SPECIAL_ACTOR_PROFILE(NPC_KYUI_FIRST, dAcNpcKyuiFirst_c, fProfile::NPC_KYUI_FIRST, 0x43, 0, 3); STATE_DEFINE(dAcNpcKyuiFirst_c, Fear); STATE_DEFINE(dAcNpcKyuiFirst_c, Rest); STATE_DEFINE(dAcNpcKyuiFirst_c, Hide); STATE_DEFINE(dAcNpcKyuiFirst_c, Kill); STATE_DEFINE(dAcNpcKyuiFirst_c, Ambash); STATE_DEFINE(dAcNpcKyuiFirst_c, AmbashWalk); STATE_DEFINE(dAcNpcKyuiFirst_c, InitAmbash); void dAcNpcKyuiFirst_c::initializeState_Fear() {} void dAcNpcKyuiFirst_c::executeState_Fear() {} void dAcNpcKyuiFirst_c::finalizeState_Fear() {} void dAcNpcKyuiFirst_c::initializeState_Rest() {} void dAcNpcKyuiFirst_c::executeState_Rest() {} void dAcNpcKyuiFirst_c::finalizeState_Rest() {} void dAcNpcKyuiFirst_c::initializeState_Hide() {} void dAcNpcKyuiFirst_c::executeState_Hide() {} void dAcNpcKyuiFirst_c::finalizeState_Hide() {} void dAcNpcKyuiFirst_c::initializeState_Kill() {} void dAcNpcKyuiFirst_c::executeState_Kill() {} void dAcNpcKyuiFirst_c::finalizeState_Kill() {} void dAcNpcKyuiFirst_c::initializeState_Ambash() {} void dAcNpcKyuiFirst_c::executeState_Ambash() {} void dAcNpcKyuiFirst_c::finalizeState_Ambash() {} void dAcNpcKyuiFirst_c::initializeState_AmbashWalk() {} void dAcNpcKyuiFirst_c::executeState_AmbashWalk() {} void dAcNpcKyuiFirst_c::finalizeState_AmbashWalk() {} void dAcNpcKyuiFirst_c::initializeState_InitAmbash() {} void dAcNpcKyuiFirst_c::executeState_InitAmbash() {} void dAcNpcKyuiFirst_c::finalizeState_InitAmbash() {}