#include "d/a/npc/d_a_npc_kyui_third.h" SPECIAL_ACTOR_PROFILE(NPC_KYUI_THIRD, dAcNpcKyuiThird_c, fProfile::NPC_KYUI_THIRD, 0x46, 0, 2); STATE_DEFINE(dAcNpcKyuiThird_c, Wait2); STATE_DEFINE(dAcNpcKyuiThird_c, Hang); STATE_DEFINE(dAcNpcKyuiThird_c, HelpReq); void dAcNpcKyuiThird_c::initializeState_Wait2() {} void dAcNpcKyuiThird_c::executeState_Wait2() {} void dAcNpcKyuiThird_c::finalizeState_Wait2() {} void dAcNpcKyuiThird_c::initializeState_Hang() {} void dAcNpcKyuiThird_c::executeState_Hang() {} void dAcNpcKyuiThird_c::finalizeState_Hang() {} void dAcNpcKyuiThird_c::initializeState_HelpReq() {} void dAcNpcKyuiThird_c::executeState_HelpReq() {} void dAcNpcKyuiThird_c::finalizeState_HelpReq() {}