#include "d/a/npc/d_a_npc_kyui_wizard.h" SPECIAL_ACTOR_PROFILE(NPC_KYUI_WIZARD, dAcNpcKyuiWizard_c, fProfile::NPC_KYUI_WIZARD, 0x42, 0, 2); STATE_DEFINE(dAcNpcKyuiWizard_c, SleepFirst); STATE_DEFINE(dAcNpcKyuiWizard_c, Sleep); STATE_DEFINE(dAcNpcKyuiWizard_c, SleepRecover); STATE_DEFINE(dAcNpcKyuiWizard_c, Damage); STATE_DEFINE(dAcNpcKyuiWizard_c, Damage2); STATE_DEFINE(dAcNpcKyuiWizard_c, WakeUpDemo1st); STATE_DEFINE(dAcNpcKyuiWizard_c, WakeUpDemo); STATE_DEFINE(dAcNpcKyuiWizard_c, DragonHintDemoCheck); STATE_DEFINE(dAcNpcKyuiWizard_c, DragonHintDemo); void dAcNpcKyuiWizard_c::initializeState_SleepFirst() {} void dAcNpcKyuiWizard_c::executeState_SleepFirst() {} void dAcNpcKyuiWizard_c::finalizeState_SleepFirst() {} void dAcNpcKyuiWizard_c::initializeState_Sleep() {} void dAcNpcKyuiWizard_c::executeState_Sleep() {} void dAcNpcKyuiWizard_c::finalizeState_Sleep() {} void dAcNpcKyuiWizard_c::initializeState_SleepRecover() {} void dAcNpcKyuiWizard_c::executeState_SleepRecover() {} void dAcNpcKyuiWizard_c::finalizeState_SleepRecover() {} void dAcNpcKyuiWizard_c::initializeState_Damage() {} void dAcNpcKyuiWizard_c::executeState_Damage() {} void dAcNpcKyuiWizard_c::finalizeState_Damage() {} void dAcNpcKyuiWizard_c::initializeState_Damage2() {} void dAcNpcKyuiWizard_c::executeState_Damage2() {} void dAcNpcKyuiWizard_c::finalizeState_Damage2() {} void dAcNpcKyuiWizard_c::initializeState_WakeUpDemo1st() {} void dAcNpcKyuiWizard_c::executeState_WakeUpDemo1st() {} void dAcNpcKyuiWizard_c::finalizeState_WakeUpDemo1st() {} void dAcNpcKyuiWizard_c::initializeState_WakeUpDemo() {} void dAcNpcKyuiWizard_c::executeState_WakeUpDemo() {} void dAcNpcKyuiWizard_c::finalizeState_WakeUpDemo() {} void dAcNpcKyuiWizard_c::initializeState_DragonHintDemoCheck() {} void dAcNpcKyuiWizard_c::executeState_DragonHintDemoCheck() {} void dAcNpcKyuiWizard_c::finalizeState_DragonHintDemoCheck() {} void dAcNpcKyuiWizard_c::initializeState_DragonHintDemo() {} void dAcNpcKyuiWizard_c::executeState_DragonHintDemo() {} void dAcNpcKyuiWizard_c::finalizeState_DragonHintDemo() {}