#include "d/a/npc/d_a_npc_regret_rival.h" SPECIAL_ACTOR_PROFILE(NPC_REGRET_RIVAL, dAcNpcRegretRvl_c, fProfile::NPC_REGRET_RIVAL, 0x92, 0, 3); STATE_DEFINE(dAcNpcRegretRvl_c, Ready); STATE_DEFINE(dAcNpcRegretRvl_c, Punch); void dAcNpcRegretRvl_c::initializeState_Ready() {} void dAcNpcRegretRvl_c::executeState_Ready() {} void dAcNpcRegretRvl_c::finalizeState_Ready() {} void dAcNpcRegretRvl_c::initializeState_Punch() {} void dAcNpcRegretRvl_c::executeState_Punch() {} void dAcNpcRegretRvl_c::finalizeState_Punch() {}