#include "d/a/npc/d_a_npc_rescue.h" SPECIAL_ACTOR_PROFILE(NPC_RESCUE, dAcNpcRescue_c, fProfile::NPC_RESCUE, 0x93, 0, 0); STATE_DEFINE(dAcNpcRescue_c, Wait); void dAcNpcRescue_c::initializeState_Wait() {} void dAcNpcRescue_c::executeState_Wait() {} void dAcNpcRescue_c::finalizeState_Wait() {}