#include "d/a/npc/d_a_npc_rival.h" SPECIAL_ACTOR_PROFILE(NPC_RVL, dAcNpcRvl_c, fProfile::NPC_RVL, 0x31, 0, 2); STATE_DEFINE(dAcNpcRvl_c, RaceInit); STATE_DEFINE(dAcNpcRvl_c, RaceRun); STATE_DEFINE(dAcNpcRvl_c, RaceDive); STATE_DEFINE(dAcNpcRvl_c, RaceRide); void dAcNpcRvl_c::initializeState_RaceInit() {} void dAcNpcRvl_c::executeState_RaceInit() {} void dAcNpcRvl_c::finalizeState_RaceInit() {} void dAcNpcRvl_c::initializeState_RaceRun() {} void dAcNpcRvl_c::executeState_RaceRun() {} void dAcNpcRvl_c::finalizeState_RaceRun() {} void dAcNpcRvl_c::initializeState_RaceDive() {} void dAcNpcRvl_c::executeState_RaceDive() {} void dAcNpcRvl_c::finalizeState_RaceDive() {} void dAcNpcRvl_c::initializeState_RaceRide() {} void dAcNpcRvl_c::executeState_RaceRide() {} void dAcNpcRvl_c::finalizeState_RaceRide() {}