#include "d/a/npc/d_a_npc_salbage_robot.h" SPECIAL_ACTOR_PROFILE(NPC_SLB, dAcNpcSlb_c, fProfile::NPC_SLB, 0x94, 0, 0); STATE_DEFINE(dAcNpcSlb_c, Hide); STATE_DEFINE(dAcNpcSlb_c, HideDelivary); STATE_DEFINE(dAcNpcSlb_c, DelivaryReq); STATE_DEFINE(dAcNpcSlb_c, Kill); STATE_DEFINE(dAcNpcSlb_c, Kill2); void dAcNpcSlb_c::initializeState_Hide() {} void dAcNpcSlb_c::executeState_Hide() {} void dAcNpcSlb_c::finalizeState_Hide() {} void dAcNpcSlb_c::initializeState_HideDelivary() {} void dAcNpcSlb_c::executeState_HideDelivary() {} void dAcNpcSlb_c::finalizeState_HideDelivary() {} void dAcNpcSlb_c::initializeState_DelivaryReq() {} void dAcNpcSlb_c::executeState_DelivaryReq() {} void dAcNpcSlb_c::finalizeState_DelivaryReq() {} void dAcNpcSlb_c::initializeState_Kill() {} void dAcNpcSlb_c::executeState_Kill() {} void dAcNpcSlb_c::finalizeState_Kill() {} void dAcNpcSlb_c::initializeState_Kill2() {} void dAcNpcSlb_c::executeState_Kill2() {} void dAcNpcSlb_c::finalizeState_Kill2() {}