#include "d/a/npc/d_a_npc_salbage_robot_fly.h" SPECIAL_ACTOR_PROFILE(NPC_SLFL, dAcNpcSalbageRobotFly_c, fProfile::NPC_SLFL, 0x8A, 0, 4); STATE_DEFINE(dAcNpcSalbageRobotFly_c, ChasePlayerBird); STATE_DEFINE(dAcNpcSalbageRobotFly_c, FlyWithPlayerBird); STATE_DEFINE(dAcNpcSalbageRobotFly_c, Leave); STATE_DEFINE(dAcNpcSalbageRobotFly_c, EscapeToUpward); void dAcNpcSalbageRobotFly_c::initializeState_ChasePlayerBird() {} void dAcNpcSalbageRobotFly_c::executeState_ChasePlayerBird() {} void dAcNpcSalbageRobotFly_c::finalizeState_ChasePlayerBird() {} void dAcNpcSalbageRobotFly_c::initializeState_FlyWithPlayerBird() {} void dAcNpcSalbageRobotFly_c::executeState_FlyWithPlayerBird() {} void dAcNpcSalbageRobotFly_c::finalizeState_FlyWithPlayerBird() {} void dAcNpcSalbageRobotFly_c::initializeState_Leave() {} void dAcNpcSalbageRobotFly_c::executeState_Leave() {} void dAcNpcSalbageRobotFly_c::finalizeState_Leave() {} void dAcNpcSalbageRobotFly_c::initializeState_EscapeToUpward() {} void dAcNpcSalbageRobotFly_c::executeState_EscapeToUpward() {} void dAcNpcSalbageRobotFly_c::finalizeState_EscapeToUpward() {}