#include "d/a/npc/d_a_npc_senpai.h" SPECIAL_ACTOR_PROFILE(NPC_SENPAI, dAcNpcSenpai_c, fProfile::NPC_SENPAI, 0x90, 0, 3); STATE_DEFINE(dAcNpcSenpai_c, ReadyWatch1); STATE_DEFINE(dAcNpcSenpai_c, ReadyWatch2); STATE_DEFINE(dAcNpcSenpai_c, Watch); STATE_DEFINE(dAcNpcSenpai_c, Think); void dAcNpcSenpai_c::initializeState_ReadyWatch1() {} void dAcNpcSenpai_c::executeState_ReadyWatch1() {} void dAcNpcSenpai_c::finalizeState_ReadyWatch1() {} void dAcNpcSenpai_c::initializeState_ReadyWatch2() {} void dAcNpcSenpai_c::executeState_ReadyWatch2() {} void dAcNpcSenpai_c::finalizeState_ReadyWatch2() {} void dAcNpcSenpai_c::initializeState_Watch() {} void dAcNpcSenpai_c::executeState_Watch() {} void dAcNpcSenpai_c::finalizeState_Watch() {} void dAcNpcSenpai_c::initializeState_Think() {} void dAcNpcSenpai_c::executeState_Think() {} void dAcNpcSenpai_c::finalizeState_Think() {}