#include "d/a/npc/d_a_npc_shinkan.h" SPECIAL_ACTOR_PROFILE(NPC_SKN, dAcNpcSkn_c, fProfile::NPC_SKN, 0x36, 0, 0); STATE_DEFINE(dAcNpcSkn_c, RaceWatch); STATE_DEFINE(dAcNpcSkn_c, RaceEvt); void dAcNpcSkn_c::initializeState_RaceWatch() {} void dAcNpcSkn_c::executeState_RaceWatch() {} void dAcNpcSkn_c::finalizeState_RaceWatch() {} void dAcNpcSkn_c::initializeState_RaceEvt() {} void dAcNpcSkn_c::executeState_RaceEvt() {} void dAcNpcSkn_c::finalizeState_RaceEvt() {}